1D6 arduino

here’s some text

Code:

const int LED_BIT_1 = 12;         // I designated the LEDS to each of the respective PINS:
const int LED_BIT_2 = 11;         // Feel free to change the PINS to whatever of your choosing!
const int LED_BIT_4 = 10;         // 
const int LED_BIT_6 = 9;          // 

const int PAUSE = 2000;           // 2000ms, or 2 seconds, a good representation as a length of time to show the Face of the dice.    

const int BUTTON_PIN = 7;         // Again, I designated the Button to be on PIN 7. Feel free to change to whatever is easiest for you.

int currentButtonValue = 0;
int previousButtonValue = 0;

void setup() {
  pinMode(LED_BIT_1, OUTPUT);         // Center PIP lights up
  pinMode(LED_BIT_2, OUTPUT);         // UR + DL PIPS light up
  pinMode(LED_BIT_4, OUTPUT);         // UL + DR PIPS light up
  pinMode(LED_BIT_6, OUTPUT);         // CL + CR PIPS light up

  pinMode(BUTTON_PIN, INPUT);         // This the button, used as an input.
  
  // Seed the random number generator with analogRead
  randomSeed(analogRead(A0));
}

void loop() {
  currentButtonValue = digitalRead(BUTTON_PIN);   // Read the Button state

  switch (currentButtonValue) {
    case LOW:
    // Button is not pressed, turn off all the LEDS
    digitalWrite(LED_BIT_1, LOW);
    digitalWrite(LED_BIT_2, LOW);
    digitalWrite(LED_BIT_4, LOW);
    digitalWrite(LED_BIT_6, LOW);
    break;

    case HIGH:
    // Button is pressed, control LEDs based on switch-case
    int randomNumber = random(1, 7);   // Generate a random number between 1 and 6

    switch (randomNumber) {
      case 1:
      // Dice rolls a "1": Center PIP lights up
        digitalWrite(LED_BIT_1, HIGH);
        digitalWrite(LED_BIT_2, LOW);
        digitalWrite(LED_BIT_4, LOW);
        digitalWrite(LED_BIT_6, LOW);
        break;

      case 2:
      // Dice rolls a "2": Upper Right and Bottom Left PIPS light up
        digitalWrite(LED_BIT_1, LOW);
        digitalWrite(LED_BIT_2, HIGH);
        digitalWrite(LED_BIT_4, LOW);
        digitalWrite(LED_BIT_6, LOW);
        break;
        
      case 3:
      // Dice rolls a "3": Upper Right and Bottom Left PIPS light up, as well as the Center PIP.
        digitalWrite(LED_BIT_1, HIGH);
        digitalWrite(LED_BIT_2, HIGH);
        digitalWrite(LED_BIT_4, LOW);
        digitalWrite(LED_BIT_6, LOW);
        break;

      case 4:
      // Dice rolls a "4": Upper Left and Bottom Right PIPS light up, in addition to case 2: (Upper Right and Bottom Left PIPS light up.)
        digitalWrite(LED_BIT_1, LOW);
        digitalWrite(LED_BIT_2, HIGH);
        digitalWrite(LED_BIT_4, HIGH);
        digitalWrite(LED_BIT_6, LOW);
        break;

      case 5:
      // Dice rolls a "5": Upper Left and Bottom Right PIPS light up, in addition to case 2: (Upper Right and Bottom Left PIPS light up.)
      // the Center PIP lights up, too.
        digitalWrite(LED_BIT_1, HIGH);
        digitalWrite(LED_BIT_2, HIGH);
        digitalWrite(LED_BIT_4, HIGH);
        digitalWrite(LED_BIT_6, LOW);
        break;

      case 6:
      // Dice rolls a "6": Upper Left and Bottom Right PIPS light up, in addition to case 2: (Upper Right and Bottom Left PIPS light up.)
      // the Center Left/Right PIPS light up, too.
        digitalWrite(LED_BIT_1, LOW);
        digitalWrite(LED_BIT_2, HIGH);
        digitalWrite(LED_BIT_4, HIGH);
        digitalWrite(LED_BIT_6, HIGH);
        break;
    }

    delay(PAUSE);     // Delay for PAUSE value listed above (default: 2000 ms, or 2 seconds)
  }
}


/*  Visual LOGIC for 1D6 rolls: 1, 2, 3, 4, 5, 6 
//  The code below was used for TESTING/logic purposes, only, to make sure a cycled 1-6 would work!

void loop() {
  // LED pattern for case 1
  digitalWrite(LED_BIT_1, HIGH);
  digitalWrite(LED_BIT_2, LOW);
  digitalWrite(LED_BIT_4, LOW);
  digitalWrite(LED_BIT_6, LOW);
  delay(PAUSE);

  // LED pattern for case 2
  digitalWrite(LED_BIT_1, LOW);
  digitalWrite(LED_BIT_2, HIGH);
  digitalWrite(LED_BIT_4, LOW);
  digitalWrite(LED_BIT_6, LOW);
  delay(PAUSE);
  
  // LED pattern for case 3
  digitalWrite(LED_BIT_1, HIGH);
  digitalWrite(LED_BIT_2, HIGH);
  digitalWrite(LED_BIT_4, LOW);
  digitalWrite(LED_BIT_6, LOW);
  delay(PAUSE);
  
  // LED pattern for case 4
  digitalWrite(LED_BIT_1, LOW);
  digitalWrite(LED_BIT_2, HIGH);
  digitalWrite(LED_BIT_4, HIGH);
  digitalWrite(LED_BIT_6, LOW);
  delay(PAUSE);
  
  // LED pattern for case 5
  digitalWrite(LED_BIT_1, HIGH);
  digitalWrite(LED_BIT_2, HIGH);
  digitalWrite(LED_BIT_4, HIGH);
  digitalWrite(LED_BIT_6, LOW);
  delay(PAUSE);
  
  // LED pattern for case 6
  digitalWrite(LED_BIT_1, LOW);
  digitalWrite(LED_BIT_2, HIGH);
  digitalWrite(LED_BIT_4, HIGH);
  digitalWrite(LED_BIT_6, HIGH);
  delay(PAUSE);
  
}

*/